One of the most anticipated games in 2014 was Destiny. And, o, boy, were we excited! The trailer for the game that we saw was so intense, action-packed but also did a great job to flesh out the player characters and make them feel like real people that have been killing aliens together for many years. However, this is was all a farce. Well, not exactly a farce in its basic sense, but farcical for sure. Destiny tried to be the best crossover game ever, but ended up being, well, half-baked.
That Wizard Came from the Moon
One of the things that led to players genuinely disliking Destiny is because it tried to be so much, but ended not being really anything. The game tried to create a huge player base and appeal to players cross platforms and game genres, but it stretched itself too thin. Destiny failed to flesh out most of what makes other genres interesting and fun to play, which is why the audiences decided to go elsewhere.
But Destiny isn’t all that bad. There are lots of good things to be said about this game. On the fundamental level, Destiny is incredibly well put together. Mechanically, this game harkens back to the days of CoD 4, when a lot of thought was put into the way a game plays out. Fundamentally, Destiny is an FPS with RPG elements, such a loot, classes and skills. There are three classes, Titan, Ranger and Warlock, with their own armor and weapons preference, and their own special skills. The game has you with two other friends engage in raids where you shoot monsters and kill bosses, all the while following your destiny as a Guardian along a 12-hour-long campaign. The enemies are diverse, divided into four different races with their own skills and tactics, pushing the player to stick and move, and to come up with different ways to beat them.
In the graphics department, Destiny looks amazing. It is sort of open world, or, rather, tries to give you an illusion of one, and we don’t mind it at all. The textures and the character models loos superb, the lighting is outstanding and the special effects really give your weapons and skill impact.
However, Destiny suffers from bullet-sponge bosses, mediocre skill trees and poor loot drops. The campaign lasts 12 hours because the bosses you have to kill are incredibly vital, but not at all challenging nor dangerous. The story is told in cutscenes, but those cutscenes are short and don’t tell you much. The frequency of good loot is subpar, and you have to grind a lot to get what you want.
Destiny is an online game, mind you, and it doesn’t do that right either. There is no way you can communicate with other payers, outside of dancing and gesticulating. On the other hand, you can talk to people on your raid team, but there’s no real need to communicate, because the game feels more like you’re shooting at things with your friends than really coming up with strategies to beat the enemy.
In the end, Destiny is all, but nothing at the same time. It looks good and plays good, but it has some flaws that make it not so very interesting to play. Luckily, it’s 2017, and a number of DLCs came out (like The Taken King) that fixed some of these issues. We just hope Bungee learned from their mistakes for Destiny 2.